Creating games where story and gameplay go hand in hands
A first-person atmospheric exploration game about listening before acting.
You are Rov-i, a rover sent to Umbraen, a sunless exoplanet, guided from afar by Laura, an exobiologist training you in spite of herself.
You'll learn to work together to decrypt how this sunless world thrives, moving quietly through the dark to observe and scan new specimens.
Every creature you find teaches you something. Every signal you follow brings you closer to understanding the planet itself.
[Wishlist on Steam - Coming Soon]
1. Light up the dark
Use your lights and markers to illuminate the planet and pave your way through the dark.
Scan new speciment to learn about their habits and behaviors.
Learn their language to move through the world as one of their own.
Combine your discoveries into theories about Umbraen. What you choose to send back to Earth will influence Umbraen's future and your own.
Make your way through a sunless world through the geometric and analytic eyes of a rover.
Move through an ecosystem where nothing needs to be defeated, only understood.
Mimic the signals of the creatures around you and master their language
Every discovery becomes a theory. Every theory changes how the story ends.
ABOUT OUR TEAM_
Three seniors: a game designer, a narrative designer, and a programmer, united to make games where the story isn't set dressing but at the core of every mechanic.
Based in Colmar, France, and supported by La Région Grand Est.
Here are some games we worked on as individuals before creating Studio Rozaldi:
Crysis 4
Halo Campaign Evolved
Atlas Fallen
Contact
Press, business, or just want to say hi? studiorozaldi@gmail.com
Supported By